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If you're interested in creating cutting-edge code-based art and animations, you've come to the right place! Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational art--both on and off the Web. This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D! In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itself is built with.
Computer art. --- Computer drawing. --- Computer graphics. --- Art par ordinateur. --- Dessin par ordinateur. --- Infographie. --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- Computer science. --- Software engineering. --- Computer Science. --- Software Engineering/Programming and Operating Systems. --- Computer Graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computer software engineering --- Engineering --- Digital techniques --- Software Engineering.
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681.3*D2 --- 681.3*D23 --- 681.3*D24 --- 681.3*D25 --- 681.3*D22 --- programmeertalen --- systeemontwikkeling --- 681.3 --- 681.3*D22 Tools and techniques: decision tables flow charts modules and interfaces programmer workbench software libraries structured programming top-down programming user interfaces (Software engineering) --- Tools and techniques: decision tables flow charts modules and interfaces programmer workbench software libraries structured programming top-down programming user interfaces (Software engineering) --- 681.3*D25 Testing and debugging: diagnostics dumps error handling and recovery monitors symbolic execution test data generators tracing (Software engineering) --- Testing and debugging: diagnostics dumps error handling and recovery monitors symbolic execution test data generators tracing (Software engineering) --- 681.3*D24 Program verification: assertion checkers correctness proofs reliability validation (Software engineering)--See also {681.3*F31} --- Program verification: assertion checkers correctness proofs reliability validation (Software engineering)--See also {681.3*F31} --- 681.3*D23 Coding: pretty printers program editors reentrant code standards (Softwareengineering) --- Coding: pretty printers program editors reentrant code standards (Softwareengineering) --- 681.3*D2 Software engineering: protection mechanisms standards--See also {681.3*K63} {681.3*K51} --- Software engineering: protection mechanisms standards--See also {681.3*K63} {681.3*K51} --- Computer science --- 681.3*D22 Tools and techniques: decision tables; flow charts; modules and interfaces; programmer workbench; software libraries; structured programming; top-down programming; user interfaces (Software engineering) --- Tools and techniques: decision tables; flow charts; modules and interfaces; programmer workbench; software libraries; structured programming; top-down programming; user interfaces (Software engineering) --- 681.3*D25 Testing and debugging: diagnostics; dumps; error handling and recovery; monitors; symbolic execution; test data generators; tracing (Software engineering) --- Testing and debugging: diagnostics; dumps; error handling and recovery; monitors; symbolic execution; test data generators; tracing (Software engineering) --- 681.3*D24 Program verification: assertion checkers; correctness proofs; reliability; validation (Software engineering)--See also {681.3*F31} --- Program verification: assertion checkers; correctness proofs; reliability; validation (Software engineering)--See also {681.3*F31} --- 681.3*D23 Coding: pretty printers; program editors; reentrant code; standards (Softwareengineering) --- Coding: pretty printers; program editors; reentrant code; standards (Softwareengineering) --- 681.3*D2 Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Object-oriented programming (Computer science) --- Software refactoring --- Computer software --- Refactoring, Software --- Software maintenance --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Refactoring --- 005.14 --- object-gericht programmeren --- onderhoud --- programmeren --- software --- Object-georiënteerd programmeren --- Programmeren --- 654 --- AA / International- internationaal --- Informatieverwerking. Bureautica --- Programming --- Java (informatica) --- object oriented --- 681.3* / / / / / / / / / / / / / / / / / / / / / / / / / / / / --- Object-oriented programming (Computer science). --- Software refactoring. --- Logiciels --- Programmation orientée objet (Informatique) --- Refactorisation --- Programmeertalen --- Systeemontwikkeling --- Programmation orientée objets (informatique)
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Computer software --- Open source software --- Free software (Open source software) --- Open code software --- Opensource software --- Development of computer software --- Software development --- Development --- Git (Computer file) --- Open source software. --- Software Engineering --- Computers --- Informatica --- Software
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The ASP.NET MVC 4 Framework is the latest evolution of Microsoft’s ASP.NET web platform. It provides a high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET. ASP.NET MVC 4 contains a number of significant advances over previous versions. New mobile and desktop templates (employing adaptive rendering) are included together with support for jQuery Mobile for the first time. New display modes allow your application to select views based on the browser that's making the request while Code Generation Recipes for Visual Studio help you auto-generate project-specific code for a wide variety of situtations including NuGet support. In this fourth edition, the core model-view-controller (MVC) architectural concepts are not simply explained or discussed in isolation, but are demonstrated in action. You’ll work through an extended tutorial to create a working e-commerce web application that combines ASP.NET MVC with the latest C# language features and unit-testing best practices. By gaining this invaluable, practical experience, you’ll discover MVC’s strengths and weaknesses for yourself—and put your best-learned theory into practice. The book's authors, Steve Sanderson and Adam Freeman, have both watched the growth of ASP.NET MVC since its first release. Steve is a well-known blogger on the MVC Framework and a member of the Microsoft Web Platform and Tools team. Adam started designing and building web applications 15 years ago and has been responsible for some of the world's largest and most ambitious projects. You can be sure you are in safe hands.
Computer Science. --- Computer Science, general. --- Computer science. --- Informatique --- Active server pages. --- Microsoft .NET Framework. --- Microsoft Visual BASIC. --- Web site development. --- Web sites -- Authoring programs. --- Microsoft .NET Framework --- Web site development --- Application software --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Telecommunications --- Computer Science --- Development --- Web sites --- -Pages, Web --- Sites, Web --- Web pages --- Websites --- World Wide Web pages --- World Wide Web sites --- WWW pages --- WWW sites --- Computer network resources --- Dot Net (Software framework) --- Microsoft .NET --- Microsoft .NET software framework --- .NET Framework --- Software frameworks --- Authoring programs --- ASP (Computer file) --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- -Authoring programs --- Authoring programs. --- Authoring programs for Web sites --- Design --- Computer programs --- Software --- Informatics --- Science --- Microsoft software. --- Software engineering. --- Microsoft and .NET. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Computer software
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Succesvol projectmanagement in IT stoomt studenten toegepaste informatica klaar voor projectmatig teamwerk binnen een IT-context. Deel 1 geeft een grondige inleiding in de fundamenten van het projectmanagement. Wat is een project? Wat zijn deliverables? Uit welke activiteitsstromen en fases bestaan projecten? Deel 2 neemt die fases grondiger onder de loep vanuit het oogpunt van het projectteam en bespreekt daarbij consequent doel, rollen, verantwoordelijkheden, deliverables, afhankelijkheden en aandachtspunten. Deel 3 bekijkt de fases ten slotte vanuit het standpunt van de projectmanager. De auteurs gidsen de lezer langs de belangrijkste methodologieën en tools en schenken bijzondere aandacht aan het concept change management. Van concept tot turnover, van agile tot SCRUM: Succesvol projectmanagement in IT biedt een grondige inleiding in het projectmanagement voor iedereen die IT-projecten opvolgt en managet. Op de bijbehorende website verschijnen onder andere een interactieve matrix, cases uit de praktijk, een literatuurlijst en een overzicht van nuttige weblinks. De auteurs gidsen de lezer langs de belangrijkste methodologieën en tools en schenken bijzondere aandacht aan het concept change management. Van concept tot turnover, van waterfall tot SCRUM: Succesvol projectmanagement in IT biedt een grondige inleiding in het projectmanagement voor iedereen die IT-projecten opvolgt en managet.
ICT (informatie- en communicatietechnieken) --- projectmanagement --- Computer. Automation --- Organization theory --- projectaanpak --- Gestion de projets --- Gestion de projets industriels --- Industrial project management --- Industrieel projectenbeheer --- Management (projects) --- Management van industriële projecten --- Project management --- Project management [Industrial ] --- Projectbeheer --- Projecten beheer --- Projets industriels--Gestion --- 004.415 --- Informatietechnologie --- Projectmanagement --- Ontwikkelingsfase van systeem- en software-engineering --- Informatietechnologie. --- Projectmanagement. --- Information technology --- Management --- PXL-Business 2015 --- toegepaste informatica --- Informatica
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Softwareontwikkeling met UML en Java gaat over het ontwikkelen van software waarbij UML als hulpmiddel gebruikt wordt. De nauwe relatie tussen programmeren in Java en modelleren met UML is voor veel studenten vaak niet duidelijk. Aan de hand van praktische voorbeelden beschrijft de auteur daarom steeds eerst het probleem, waarna hij laat zien hoe het met behulp van UML opgelost kan worden. Vervolgens besteedt hij veel aandacht aan de omzetting van UML-diagrammen naar Java. In de eerste helft van het boek komen basisonderwerpen als use cases, (domein)klassen en sequentie- en toestandsdiagrammen aan bod. In de tweede helft gaat de auteur in op meer geavanceerde onderwerpen als testen met JUnit, het ontwikkelingsproces, ontwerppatronen en het opslaan van objecten in een database (persistentie). Elk hoofdstuk bevat oefeningen die analyse, design, testen en implementatie omvatten en wordt afgesloten met vragen waarmee de student zijn kennis kan toetsen. Dit boek kenmerkt zich door een helderen aansprekende stijl en is geschreven voor eerste- en tweedejaars informaticastudenten in het hoger onderwijs.
programmeertalen --- software engineering --- UML (unified modeling language) --- Java (informatica) --- Computer architecture. Operating systems --- 525.5 --- UML --- informatica --- software --- 004.432 --- Java (programmeertaal) --- object-georiënteerd programmeren --- java --- mvc (model-view-controller) --- software design --- uml --- PXL-IT 2014 --- UML - Unified Modeling Language --- Informatica --- Programmeren --- Softwarepakketten
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Programmeren --- Kind --- Computer software - Reusability --- Object-oriented programming (Computer science) --- Computer software-reusability --- Object-oriented programming(computer science) --- Computer software - Reusability. --- Software patterns. --- Software patterns --- Computer software --- Logiciels --- Programmation orientée objet (Informatique) --- Reusability --- Réutilisation --- Patterns, Software --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Reusability of software --- Reusable code (Computer programs) --- Software reusability --- Software reengineering --- Generic programming (Computer science) --- Development --- infobib --- Object-oriented programming (Computer science). --- Reusability. --- 005.12 --- computerprogramma's --- object-oriented programming --- #KVIV:BB --- 654 --- AA / International- internationaal --- 681.3*D15 --- 681.3*D210 --- 681.3*D2m --- 681.3*D210 Design: methodologies; representation (Software engineering) --- Design: methodologies; representation (Software engineering) --- 681.3*D2m Rapid prototyping; reusable software (Software engineering) --- Rapid prototyping; reusable software (Software engineering) --- 681.3*D15 Software: object-oriented programming --- Software: object-oriented programming --- Informatieverwerking. Bureautica --- 681.3*D211 --- 681.3*D33 --- 681.3*D33 Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Software architectures: data abstractio, domain-specific architectures, information hiding, languages (e.g. description, interconnection, definition), patterns (e.g. client/server, pipeline, blackboard) --- Object-georiënteerd programmeren --- Reusable software --- Programming --- programmeren (informatica) --- object oriented --- OLE. --- Objectoriëntatie. --- Software.
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